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Journal

Norlia Mat Esa, Ramlah Mailok, Maizatul Hayati Mohamad Yatim (2017). Keberkesanan Pemilihan Persuasif Grafik terhadap Perubahan Sikap Pemilihan Makanan Sihat dalam Kalangan Murid-Murid Tahun Dua. Jurnal Sains Humanika. Vol. 9(No. 3), pp. 1-8. [REFEREED]

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Azniah Ismail, Maizatul Hayati Mohamad Yatim, Nor Azida Sahabudin, Nor Zuhaidah Mohamed Zain (2016). Keupayaan Murid Sekolah Rendah Mempelajari dan Menerokai Bahasa Pengaturcaraan Visual. Journal of ICT in Education (JICTIE). Vol. 3: No. 1, pp. 89-97. [REFEREED]

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Laili Farhana Md. Ibharim & Maizatul Hayati Mohamad Yatim. (2016). Digital game design activities using tablet: Implementing games gamification with children in the classroom. Malaysian Journal of Learning & Instruction (MJLI) [SCOPUS]

 

Laili Farhana Md. Ibharim, Maizatul Hayati Mohamad Yatim, & Md. Nasir Masran (2015). Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital. Journal of Science, Mathematics and Technology (EDUCATUM), 2(1), 82-96. [REFEREED]

 

Laili Farhana Md. Ibharim, Nadia Akma Ahmad Zaki, & Maizatul Hayati Mohamad Yatim (2015). Touch gesture interaction of preschool children towards games application Using touch screen gadjet. Asia-Pacific Journal of Information Technology and Multimedia, 4(1), 47-58. [REFEREED]

 

Laili Farhana Md. Ibharim & Maizatul Hayati Mohamad Yatim (2014). Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran. Journal of ICT in Education, 1(1), 87-102. [REFEREED]

 

Laili Farhana Md. Ibharim & Maizatul Hayati Mohamad Yatim (2013). Heuristic evaluation of children’s authoring tool for game making. Journal of Education and Vocational Research, 4(9), 259-264. [REFEREED]

 

Nurul Auji Hasbullah & Maizatul Hayati Mohamad Yatim (2013). Designing and developing Quranic Braille courseware for special education teachers towards self-learning. Journal Advanced Computer Science and Technology Research, 3(1), 1-20. [REFEREED]

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Ahmad Rafi Mohamed Eshaq, Khairul Anuar Samsuddin, Abdul Samad Hanif, Maizatul Hayati Mohamad Yatim, & Mazlan Mahadzir (2005). Improving spatial ability using a Web-based Virtual Environment (WbVE). Automation in Construction, 14(6), 707-715. [SCOPUS]

 

Wan Rozaini Sheik Osman, Zahurin Mat Ali, & Maizatul Hayati, M. Y. (1999). A milestones in Malaysia airport construction industry: A case study of Kuala Lumpur International Airport (KLIA) project management. Annual Review of Operations Research and Management Science Journal. INTAN & MSORM: Kuala Lumpur, Malaysia. [REFEREED]

Book | Chapter in a Book | Magazine | Module 

Maizatul Hayati Mohamad Yatim & Ummu Husna Azizan (2016). Pembelajaran Teradun: Trend, Isu dan Amalan.

Tanjong Malim: Penerbit UPSI. 

 

Nor Azah Abdul Aziz, Norasikin Fabil, Maizatul Hayati Mohamad Yatim, Nor Zuhaidah Mohamed Zain, & Mahani Razali (2015).

Pendekatan holistik dan spiritual Islam: Pembangunan multimedia interaktif prasekolah ke arah pembangunan Islam.

In Zanariah Noor, Wahibah Twahir @ H. Tahir, Mohd Noor Daud & Azmil Hashim (Eds.), Islam dan Pembangunan Masyarakat

(pp. 175-198). Parit Raja, Johor: Penerbit UTHM.

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Laili Farhana Md. Ibharim & Maizatul Hayati Mohamad Yatim (2014). iBUAT: Paper prototyping of interactive game design

authoring tool for children. In M. MA et. al. (Eds.), Lecture Notes in Computer Science: Vol. 8778. Serious Games

Development and Applications (pp. 82-92). doi:10.1007/978-3-319-11623-5_8

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Maizatul Hayati Mohamad Yatim, Nur Saadah Fathil & Fadhlina Mohd Razali (2014). Microsoft Word. In Modi Lakulu (Eds.), Kompetensi Teknologi Maklumat dan Komunikasi (pp. 27-49). Tanjong Malim, Perak: Penerbit UPSI.

 

Maizatul Hayati Mohamad Yatim, Mohd Nazri Md. Saad, & Rohaidah Masri (2012). Kod amalan e-pembelajaran UPSI. In BPAQ. Buku Polisi dan Kod Amalan Jaminan Kualiti UPSI. Tanjong Malim, Perak: Penerbit UPSI.

 

Maizatul Hayati Mohamad Yatim (2012). Understanding the importance of gender preferences in designing and developing online games. In M. A. Ahmad Zamzuri (Ed.), Pembelajaran Berasaskan Web: Isu dan Trend (pp. 59-66). Tanjong Malim, Perak: Penerbit UPSI.

 

Laili Farhana Md. Ibharim & Maizatul Hayati Mohamad Yatim (2011). A usability study with children and Smartboard technology: Improving our methods in data collecting and gathering technique. In Rozhan, M.I., Mohd Arif, I. & Rosnaini, M. (Eds). Educational Practices In A Learning Ubiquitous Environment: Towards a Ubiquitous Learning Environment. (pp. 233-240). Pearson Custom Publishing.

 

Md. Nasir Ibrahim, Maizatul Hayati Mohamad Yatim, et. al. (eds.) (2011). Programme for the advancement of collaborative key strategies (PACKS). Tanjong Malim, Perak. {ISBN: 978-983-41656-2-8}.

 

Maizatul Hayati Mohamad Yatim et. al. (2011). Technology and innovation in education. In S. Salman Firdaus & M.R. Roznim (Eds.). Technology and Innovation in Education : A Practical Approach. Tanjong Malim, Perak: Penerbit UPSI.

 

Maizatul Hayati Mohamad Yatim, Nacke, L. & Masuch, M. (2007). Improving Game Design by Understanding the Gender Differences: The Cognitive Approach. In Z. Sabine, S. Karin., & W. Micheal (Eds.). Gender in E-learning and Educational Games (pp. 281-292). StudienVerlag.

 

Maizatul Hayati Mohamad Yatim (2007). Introducing Game Making to Promote Children's Creativity and Learning in Malaysia. The International Clearinghouse on Children, Youth and Media. Nordicom, Goteborg University, Sweden.

 

Maizatul Hayati, M. Y. and Ramli, N. (2006). Visual Basic 6.0 module for secondary schools in Malaysia. Tanjong Malim, Perak: Penerbit UPSI. {ISBN: 978-983-41656-2-8}.

 

Nacke, L. & Maizatul Hayati Mohamad Yatim (2006). Universitat Magdeburg: Akademische Spieleforscher. GameStar/Dev January 2006.

 

Nacke, L. & Maizatul Hayati Mohamad Yatim (2006). Universitat Magdeburg: Ausbildung in Deutscheland. GamePro April 2006.

 

Maizatul Hayati Mohamad Yatim, Ismail, A. & Shariff, A.S. (2006). Persepsi Bakal Guru Terhadap Permainan Komputer dan Masa Depan Penggunaannya dalam Bilik Darjah. E-Wacana Penyelidikan UPSI.

 

Maizatul Hayati Mohamad Yatim et. al. (2005). Microsoft Office 2005 and OpenOffice CD-Based Module (CD-ROM). Tanjong Malim, Perak: FTMK.

 

Maizatul Hayati Mohamad Yatim et. al. (2005). Microsoft Office 2005. In Modi Lakulu (Eds.), Asas Teknologi Maklumat dan Komunikasi (pp. 27-49). Tanjong Malim, Perak: Penerbit UPSI.

 

Maizatul Hayati Mohamad Yatim et. al. (2003). Microsoft Office 2000 CD-Based Module (CD-ROM). Tanjong Malim, Perak: FTMK.

Proceedings

Azniah Ismail, Maizatul Hayati Mohamad Yatim, Noor Azida Sahabudin & Nor Zuhaidah Mohamed Zain (2016). Analisis Keupayaan Murid Mempelajari Dan Menerokai Bahasa Pengaturcaraan Visual. Proceedings of the 1st International Conf erence on ICT in Education (ICICTE2016). UPSI, 25-26 March. Tg Malim.

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May Asliza Tan Zalilah, Maizatul Hayati Mohamad Yatim, & Amri Yusof (2016). Classroom practices: The effects of introducing quiz games to the community college and polytechnic students’ behavior. Proceedings of the IEEE International Conference on Teaching and Learning in Education (ICTLE2016). UNITEN, 1-2 March. Kuala Lumpur.

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Wong Yoke Seng, Maizatul Hayati Mohamad Yatim, Tan Wee Hoe (2016). A Propriety Game-Based Learning as Learning Tool to Learn Object-Oriented Programming Paradigm. Serious Games: Lecture Notes in Computer Science. Springer Link. Vol. 9894, pp. 42-54 (DOI: 10.1007/978-3-319-45841-0_4)

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Wong Yoke Seng, Maizatul Hayati Mohamad Yatim, & Tan Wee Hoe (2015). Learning object-oriented programming with computer games: A game-based learning approach. Proceedings of the 9th European Conference on Games Based-Learning (ECGBL2015). Nord-Trondelag University College Steinkjer, 8-9 October (pp. 729-738). Norway.

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Wang Yanzhen, Tan Wee Hoe, & Maizatul Hayati Mohamad Yatim (2015). Fight Obesity App: A proof-of-concept prototype of mobile game-based treatment. Proceedings of the 5th International Conference on e-Learning (ICeL2015). UiTM, 26-28 May. Kota Kinabalu, Sabah.

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Wong Yoke Seng, Maizatul Hayati Mohamad Yatim, & Tan Wee Hoe (2014). Use computer game to learn object-oriented programming in computer science course. Proceedings of the IEEE Global Engineering Education Conference (EDUCON2014). Bogazici University, 3-5 April (pp. 9-16). Istanbul, Turkey. 

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Maizatul Hayati Mohamad Yatim, Laili Farhana Md. Ibharim, & Md. Nasir Masran (2014). Pendekatan pembelajaran melalui reka bentuk permainan digital dalam proses pengajaran dan pembelajaran kanak-kanak: Isu dan cabaran. Proceedings of the 5th International Conference Educational Technology Adibuana. 24 May. Surabaya, Indonesia.

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Wong Yoke Seng & Maizatul Hayati Mohamad Yatim (2014). Computer game as learning and teaching tool in higher education. Procedia - Social and Behavioral Sciences: Vol. 123. Taylor’s 6th Teaching and Learning Conference 2013: Transformative Higher Education Teaching and Learning in Practice (pp. 215-224). 

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Md Nasir Masran, Laili Farhana Md. Ibharim & Maizatul Hayati Mohamad Yatim (2014). Pendekatan pembelajaran melalui  reka bentuk permainan digital dalam proses pengajaran dan pembelajaran kanak-kanak: Isu dan cabaran. Proceedings of the 5th International Conference on Education Technology. October. Surabaya, Indonesia.

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Laili Farhana Md. Ibharim, Norhayati Borhan, & Maizatul Hayati Mohamad Yatim (2013). A field study of understanding child’s knowledge, skills, and interaction towards capacitive touch technology. Proceedings of the 8th International Conference on Information Technology in Asia (CITA2013). UNIMAS, 1-4 July. Kuching, Sarawak. 

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Nurul Auji Hasbullah & Maizatul Hayati Mohamad Yatim (2013). Designing and developing Quranic Braille courseware for special education teachers towards self-learning. Proceedings of the International Conference on Islamic Applications in Computer Science and Technologies (IMAN2013). UNI-TECH, 1 July. Kuala Lumpur.

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Nora Zamiah Zakaria & Maizatul Hayati Mohamad Yatim (2013). Measuring effectiveness of challenge characteristic in mobile education game: A review of literature. Proceeding of the World Conference on Integration of Knowledge (WCIK2013). KUIS, 25-26 November (pp. 263-272). Langkawi, Kedah.

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Nora Zamiah Zakaria & Maizatul Hayati Mohamad Yatim (2013). Measuring effectiveness of challenge characteristic in mobile education game. Proceeding of the International Council for Education Media (ICEM2013). (pp. 25-35). Singapore.

 

Maizatul Hayati Mohamad Yatim, Amily Shafila Shariff, Nur Saadah Fathil, Nadia Akma Ahmad Zaki, Laili Farhana Md Ibharim, Azhar Abdullah, & Suhairun Nizam Supal (2011). Managing icon presentation in children software: Interpretation from children perspective. In proceedings of the 7th Information Technology in Asia (CITA’11). Kuching, Sarawak.

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Maizatul Hayati, Mohamad Yatim & Azhar, Abdullah (2011). Reka bentuk ikon dalam pembangunan perisian kanak-kanak. Proceeding of the 1st Multimedia and Creative Content Symposium 2011 (MACCs2011). Tanjong Malim, Perak.

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Wan Maharuddin Wan Sulaiman, Norasikin Fabil, & Maizatul Hayati Mohamad Yatim (2011). Persekitaran DST di sekolah rendah: Satu tinjauan awal. Proceeding of the 1st Multimedia and Creative Content Symposium 2011 (MACCs2011). Tanjong Malim, Perak.

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Laili Farhana Md. Ibharim & Maizatul Hayati Mohamad Yatim (2011). A usability study with children and SmartBoard technology from expert point of view. Proceeding of the 1st Multimedia and Creative Content Symposium 2011 (MACCs). Tanjong Malim, Perak.

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Nor Azah Abdul Aziz, Nor Zuhaidah Mohamed Zain, Maizatul Hayati Mohamad Yatim, Norasikin Fabil, & Mahani Razali (2011). Multimedia interactive development for preschool with holistic and spiritual approach. Proceedings of the International Educational Technology Conference (IETC2011). Istanbul University, 25-27 May (pp. 746-750). Istanbul, Turkey.

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Nor Zuhaidah Mohamed Zain, Norasikin Fabil, Maizatul Hayati Mohamad Yatim, Nor Azah Abdul Aziz, & Mahani Razali (2011). Development of Jawi and Quranic courseware for preschool (JQAP). Proceedings of the International Educational Technology Conference (IETC2011). Istanbul University, 25-27 May (pp. 268-272). Istanbul, Turkey.

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Safizan Zainal Khairi, Saripah Salbiah Syed Abdul Aziz, Mohamad Syahrizal Ahmad, Norasikin Fabil, Maizatul Hayati Mohamad Yatim, Othman Talib, & Tengku Putri Norisah Tengku Shariman (2010). DigiE: Penerokaan Elektrolisis. Proceedings of Seminar Kebangsaan Sains Matematik ke-18 (SKASM2010). 8-10 Disember 2010. Johor Bahru, Johor.

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Wan Zah Wan Ali & Maizatul Hayati Mohamad Yatim (2010). ICT in education: Current Status and Emerging Challenges in Malaysia. Proceedings of a Regional Program on Emerging Trends in Teaching and Learning in ICT Era. 24 May-02 June 2010. Kolkata, India.

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Maizatul Hayati Mohamad Yatim & Amily Shafila Sharif (2010). Physical movement while playing video games: A pilot study report. Proceedings of Seminar Sehari Sains Sukan. UPSI, 6 February. Tanjong Malim, Perak.

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Maizatul Hayati Mohamad Yatim, Mohamad Ibrahim, & Amily Shafila Sharif (2009). Teaching game design and development to future teachers: Opportunities for successful learning. Proceedings of International Conference in Teaching and Learning for Higher Education (ICTHLE’09). UPSI, 23 November. Kuala Lumpur.

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Maizatul Hayati Mohamad Yatim, Amily Shafila Sharif & Nur Saadah Fathil (2009). Game authoring tool for teaching and learning: A study on usability and fun. Proceedings of National Conference on ICT in Education. UPSI, 3-2 February. Ipoh, Perak.

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Maizatul Hayati Mohamad Yatim (2008). Usability and fun evaluation of a game authoring tool. In J. Luca & E. Weippl (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1504-1511). Association for the Advancement of Computing in Education (AACE).

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Azniah Ismail, Maizatul Hayati Mohamad Yatim, & Nur Saadah Fathil (2007). Potensi alat pengarangan media dalam menggalakkan proses pembelajaran dan pembinaan kemahiran seseorang pelajar. Poster in Ekspo Penyelidikan dan Inovasi. UPSI. 22-26 January. Tanjong Malim, Perak.

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Azniah Ismail, Maizatul Hayati Mohamad Yatim, & Nur Saadah Fathil (2007). Analisis maklumbalas terhadap program memperkenalkan alat pengarangan media di peringkat sekolah rendah. Poster in Ekspo Penyelidikan dan Inovasi. UPSI. 22-26 January. Tanjong Malim, Perak.

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Amily Shafila Shariff & Maizatul Hayati Mohamad Yatim (2007). Introducing Squeak Etoys to enhance science and mathematics learning. Proceedings of 1st International Malaysian Educational Technology Conference (META2007). UTM, 7 June. Johor Bharu, Malaysia.

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Masuch, M., Maizatul Hayati Mohamad Yatim & Gadegast, P. (2007). Developing software for children: Experiences from creating a 3D drawing application. Proceedings of Mensch und Computer. Bauhaus-Universität Weimar, 2-5 September (pp. 179-188). Weimar: Germany.

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Maizatul Hayati Mohamad Yatim & Masuch, M. (2007). Educating children through game making activity. Proceedings of Game in' Action. Göteborg University, 13–15 June. Göteborg: Sweden.

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Maizatul Hayati Mohamad Yatim & Masuch, M. (2007). GATELOCK - A game authoring tool for children. Proceedings of the 6th International Conference on Interaction Design and Children (IDC 2007). Aalborg University, 6-8 June (pp. 173-174). Aalborg, Denmark.

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Maizatul Hayati Mohamad Yatim & Mohamad Ibrahim (2007). Teaching future teachers to use “digital toys” in the classroom. In R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2168-2173). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

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Maizatul Hayati Mohamad Yatim, Nacke, L., & Masuch, M. (2006). Improving game design by understanding the gender differences: The cognitive approach. Proceedings of International Conference on Gender in Educational Games and Gender Sensitive Approaches to E-Learning. Donau University Krems, 6-8 July (pp. 279-290). Vienna, Austria.

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Maizatul Hayati Mohamad Yatim (2006). Computer games for supporting and facilitating the new education era. Proceedings of Malaysian Research Group International Conference (MRGIC 2006). Salford University, 18-20 December. Salford, UK.

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Azniah Ismail, Amily Shafila Shariff, & Maizatul Hayati Mohamad Yatim (2005). E-Pembelajaran: Satu pengalaman permulaan bagi kursus Rekabentuk Berkomputer. Proceedings of Seminar ICT Dalam Pendidikan. UPSI, 16-18 November. Kuala Lumpur, Malaysia.

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Maizatul Hayati Mohamad Yatim, Ibrahim, Mohamad Hassan, & Ismail Yahaya (2005). Penilaian terhadap kebolehgunaan Laman Web Pembelajaran Kolaboratif & Eksplorasi Berkomputer (CCEL). Proceedings of Seminar Kebangsaan ICT Dalam Pendidikan. UPSI, 16-18 November. Kuala Lumpur, Malaysia.

 

Fadhlina Mohd Razali & Maizatul Hayati Mohamad Yatim (2004). Pembangunan & pengujianan berasaskan kaedah tinjauan bagi perisian edutainment Interaktif Kemahiran Proses Sains Asas Awal Kanak-Kanak. Proceedings of UPM Graduate Seminar. UPM, 11 September. Serdang, Selangor.

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Maizatul Hayati Mohamad Yatim, Amily Shafila Shariff, & Yuhainis Omar (2004). Kuiz atas talian berasaskan Web: Pelaksanaan & kebolehgunaan. Proceedings of Persidangan Antarabangsa Pertama UPSI-UPI. UPSI, 8-9 August. Kuala Lumpur.

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Maizatul Hayati Mohamad Yatim, Mohamad Ibrahim, Khairulanuar Samsudin, & Mohamad Hassan (2004). Online examination via web-based course management system. Proceedings of the International Conference on Management Education. UPSI, 8-9 August 2004. Kuala Lumpur.

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Khairul Anuar Samsuddin, Abdul Samad Hanif, & Maizatul Hayati Mohamad Yatim (2003). Improving pre-service teacher’s spatial ability using Web-based Virtual Environment. Proceedings of the Malaysian Educational Research Association (MERA2003). USM, 10-12 September. Pulau Pinang.

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Nagalingan Ratnavadivel, Mohamad Ibrahim, Mohd Nazri Md. Saad, Khairul Anuar Samsuddin, Maizatul Hayati Mohamad Yatim & Nor Haziah Md Salleh (2001). Ensuring quality in teaching ethics & governance via the collaborative teaching & learning cultures: The UPSI experience. Proceedings of the Association of Southeast Asian Institutions of Higher Learning Seminar (ASAIHL2001). UPSI, 16-18 May. Sydney, Australia.

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Sulaiman Sarkawi, Abd. Samad Hanif, Khairul Anuar Samsudin, Maizatul Hayati Mohamad Yatim, Norhaziah Mohd Salleh, & Ramlah Mailok (2001). A case study on PKPG  (IT) students in Teachers Training Colleges. Proceedings of the Seminar Pendidikan. UPSI, 6 - 8 Mei, Kuala Lumpur.

For full papers, go to ResearchGate or GoogleScholar.

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